#include "Vector4.h"

Vector4::Vector4(void) :
D3DXVECTOR4( 0, 0, 0, 0 )
{
}

Vector4::Vector4( float fx, float fy, float fz, float fw ) :
D3DXVECTOR4( fx, fy, fz, fw )
{
}

Vector4::Vector4( const D3DXVECTOR4 & vector )
{
	*static_cast<D3DXVECTOR4*>(this) = vector;
}

Vector4::~Vector4(void)
{
}
